Hamster Kombat Disables Key Features During Interlude Season, Halts Coin Earnings and Mine Menu Access
Hamster Kombat, the popular tap-to-earn game on Telegram, has entered its “Interlude Season” as it prepares for the much-anticipated launch of the HMSTR token and its accompanying airdrop set for September 26. This interlude has marked significant changes to the game’s structure, temporarily removing familiar features and shifting players’ focus toward new in-game mechanics. The developers took a snapshot of all players’ progress on Friday, signaling the end of the current season.
Major Changes During the Interlude
Several familiar features that players had relied upon to grow their in-game resources are now unavailable. Players can no longer earn in-game coins by tapping the main screen, a mechanic that had been central to the game. In addition to this, the popular Mine menu, which allowed players to upgrade their crypto exchanges and boost their coin earnings, has been removed during this transition period.
New Ways to Earn: Diamonds Replace Coins
During the Interlude Season, Hamster Kombat players still have avenues to accumulate in-game resources, but the focus has shifted from earning coins to earning diamonds. Players can now gather diamonds by participating in various alternative activities. These include:
- Engaging in native and partner games
- Inviting friends to join the game
- Following the game’s social media accounts
- Watching official Hamster Kombat YouTube videos
The shift from coins to diamonds creates a new dynamic within the game, emphasizing community participation and engagement with external platforms.
Introducing the New Mine Submenu: Diamonds for Upgrades
While the familiar Mine menu is no longer accessible, a new Mine submenu has been introduced under the Playground menu. This new system allows players to purchase and upgrade startup-themed cards using the diamonds they’ve accumulated through the new activities. These cards serve as tools to help players earn even more diamonds, adding a strategic layer to how they can boost their resources during the interlude.
Future Plans: Focus on Play-to-Earn After the Airdrop
The current interlude is only a temporary phase, with the developers promising an exciting future season focused heavily on play-to-earn mechanics following the token airdrop. This next phase of Hamster Kombat is expected to offer even greater opportunities for players to earn real-world rewards through gameplay, once the HMSTR token is integrated into the game’s ecosystem.

The interlude period is seen as a transitional phase, designed to set the stage for what’s to come after the official launch of the HMSTR token. The developers are using this time to introduce new mechanics and prepare the infrastructure for the upcoming token-based economy.
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TON Network Prepares for High Demand During Airdrop
With Hamster Kombat having attracted over 300 million players globally, and around 100 million active users recently, the developers on the TON network are preparing for the high demand expected during the upcoming airdrop. They have issued warnings that network performance may be affected due to the volume of activity expected during the distribution of the HMSTR token.
Anticipation Builds as Hamster Kombat Enters Its Next Phase
As the interlude continues, players are eagerly awaiting the next chapter of Hamster Kombat. The new systems introduced during this period, such as the Playground upgrades and diamond-based rewards, are building excitement for the upcoming launch of the HMSTR token. This shift in gameplay dynamics not only enhances the overall experience but also keeps players engaged as they look forward to the play-to-earn rewards promised for the future.
In the meantime, the focus remains on building up in-game resources and exploring the new features while waiting for the airdrop that will usher in the next season of Hamster Kombat.